페이지 정보작성자 Genelec Officia… 작성일21-05-23 00:00 조회2회 댓글0건
Genelec talks to Philip Eriksson and Anne-Sophie Mongeau of Hazelight Games in Stockholm about their approach to sound design for the new ‘It Takes Two’ co-op 3D action adventure game. https://www.genelec.com/-/reference/hazelight-games-choose-genelec-for-it-takes-two-sound-design
Having started his career as a sound engineer, Philip studied film sound before joining EA Dice and working on their Star Wars Battlefront and Battlefield titles. Two years ago he transitioned to Hazelight to take responsibility for the audio production on It Takes Two.
Originally hailing from Montreal, Anne-Sophie’s experience in the game audio industry is complemented by a Master’s degree in Sound Design from the University of Edinburgh, and her role in It Takes Two has been dedicated to creating and delivering high quality soundscapes and interactive audio.
In this video, Philip and Anne-Sophie discuss the process of sound design in game audio – revealing how recording underwater with hydrophones, home-made kazoos and the use of slime and compressed air all played a part in their latest project!
With sound being so important in the creation of atmosphere and realism in games, it’s no surprise that Philip and Anne-Sophie rely on Genelec monitoring in their daily work. Philip’s room is equipped with a 5.1 Smart Active Monitoring system comprising:
Genelec 8331s in the LCR positions: https://www.genelec.com/8331a
Genelec 8330s as surrounds: https://www.genelec.com/8330a
And an ‘awesome’ 7360 subwoofer handling the LF duties: https://www.genelec.com/7360a
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